Research & Discovery
Started by looking at how people would use the app at an event and where the flow could feel unclear.
- User needs
- Event flow
- Pain points
- Feature focus
Project Overview
The project focused on making drink purchases fast and cashless, adding a social layer where users can send tokens to friends, and giving parents control over their children's spending.
Our task was to design Swipe Drinks to serve two very different users. Kids and teens needed a fun, fast, and social way to buy drinks and send tokens to friends. Parents needed a secure way to load tokens, set spending limits, and monitor activity.
Problem
We had to make the flow feel easy right away, so users could see what was available, understand their token balance, and keep moving without slowing down.
Solution
We simplified the layout, made token use easier to understand, and gave each screen a clearer path so people could move through the app without confusion.
Process
The work focused on clearing up the screens, making tokens easier to understand, and keeping the experience easy to move through.
Started by looking at how people would use the app at an event and where the flow could feel unclear.
Mapped out the steps so choosing drinks and using tokens felt more direct.
Built a bright, playful interface that made the app feel fun but still easy to use.
Polished the screens and adjusted details so the final design felt clear and ready to hand off.
Research
We looked at how the app would work in a real event setting, what users would need to understand fast, and where the experience might slow down.
Services
The first part of the work focused on how people would move through the app. The goal was to make the steps feel clear from the start, so users could understand the drink flow without stopping to figure things out.
That meant looking at how the token system worked, where the screen could feel confusing, and how each step could lead into the next one more naturally. The layout was kept simple so the main actions stayed easy to see.
Services
The visual side focused on making the app feel bright, playful, and tied to the event experience. The design needed to feel light and easy, while still looking polished and well put together.
Color, spacing, and image treatment were used to make the screens more engaging without making them feel busy. The final look helped the app feel more alive and made the drink experience feel more interesting to use.
Results & Outcomes
After the design work, the app felt more organized, easier to scan, and smoother to move through. The main actions stood out better, the token part made more sense, and the whole experience felt more ready for an event setting.
Tell Long Form Digital about your idea and we'll book a discovery call. After that, we'll send a clear proposal, and once approved, we get started.